The market value of a single Crystal Chip in gold (typically between 11 and 15 gold pieces).
It can be set to a non-market price, if you have a steady supply of chips at that price.
The calculator uses this value to find the slider settings at which the cost of a rune will be as low as possible.
Any other currency (such as dollars, euro, gem shards, hugs or even coconuts) has to be converted to gold before using this calculator.
Speaking of coconuts, using them as currency is not recommended, because then you have to find out the average velocities of the migrating swallows that carried them, which can vary depending on whether they were european or african swallows. It can get very complicated, so just get on with it...
By default, the calculator recommends the slider settings at which the cost of making a rune is the lowest possible.
Checking this box will activate a more advanced calculation, which will use less Crystal Chips where it makes sense.
For example, the lowest possible cost of a Level 5 rune is 1984 gold at 11 gold per chip, using 165 chips. By checking this box, the cost of the same rune will become 2001 gold pieces, and it will use 151 chips. The actual cost increases by 17 gold, but it saves 14 chips that have a total value of 154 gold pieces.
The level of the desired rune.
The number of runes that you intend to make.
If you already have some Crystal Chips, enter the number here and the calculator will tell you how many more you will need to get to make your desired rune.
If you already have some Gold Dust flakes, enter the number here and the calculator will tell you how many more you will need to get to make your desired rune.
If you already have some runes (Level 2 or higher) that you want to use in the reaction, enter their levels here, separated by a semicolon(;). The calculator will tell you how many additional materials you will need to get to make your desired rune.
For example, type 4;4;5 to indicate that you have two Level 4 and a Level 5 runes.
Any Level 1 runes entered will not be used in calculations.
Runes are magical stones that increase the damage, healing or damage reduction of their wearer. Their effects increase with higher rune levels.
End-game activities require runes of sufficient level, otherwise players will find it difficult or even impossible to complete many objectives or compete with other players.
Runes are based on the lore surrounding the Twelve Great Martyrs, and are tied to the Patronage system.
- Players can be affected by runes after they obtain their first level of Patronage
- Players can only benefit from a single rune type, depending on their Patron Martyr
- Runes can be upgraded to increase their level and effects
- The main ingredients for upgrading runes can only be bought in the Item Shop, but can be traded afterwards to other players
- Runes can be equipped or removed by clicking on the patronage icon under the character's portrait or in the character screen
- Rune Welder
- Gold Dust
- Crystal Chips
Rune Welder and Gold Dust can be bought from a Rune Supply merchant (such as the Mysterious Family for League). Crystal Chips can only be bought from the Item Shop, though some players sell the Crystal Chips they bought from the Item Shop for game-gold, so it's another way to get them.
The process is started by right-clicking on the Rune Welder and then on a stack of runes, which will open the Combine Runes window. It is possible to adjust the amounts of Crystal Chips and Gold Dust that will be used to combine the runes, in order to get a cheaper reaction. Using more Gold Dust will require less Crystal Chips, and vice versa.
The most efficient balance of the materials is tied to the game's economy (see Rune Levels and Costs).
Each rune type is asociated with one of the Twelve Great Martyrs, and their icons are based on real alchemical symbols that were used to denote some elements and some compounds until the 18th century. There is no difference between the twelve runes within the game.