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Outdated via v9.0 Allods Online The Awakening

Archetypes: Warrior Icon Paladin Icon Scout Icon Healer Icon Warden Icon Mage Icon Summoner Icon Psionicist Icon
Talents: Wr Pa Sc He Wd Ma Su Ps

Warriors are powerful fighters that have dedicated their lives to perfecting their skills in battle. They are masters of close combat techniques and can use nearly any type of weapon to overpower their foes. Warriors are also skilled at protecting their allies and can redirect the blows of multiple enemies to themselves. While under attack, they can survive an onslaught of blows with the help of special defensives stances that minimize their damage. Warriors can use one-handed swords, maces, axes, spears, two-handed swords, maces, axes, and spears, paired swords, maces, axes, and fist weapons, shields, bows, and crossbows.

  • Melee-centric.
  • Ability to effectively combat multiple opponents simultaneously.
  • Can absorb a lot of damage, and can heal themselves in and out of combat (Second Wind, Furious Regeneration).
  • Can interrupt attacks and spells when in melee range.
  • While health persists, can move seamlessly from one opponent to the next with almost zero downtime.

Combat Advantage

Warriors use energy to deliver special attacks and build "combat advantage" from those attacks to unleash more powerful battle skills. Combat advantage does not carry-over to other opponents - any unused advantage is lost when your enemy is defeated.

Race, Classes and Special Skills:[]

Warriors can be:

This is the archetype for The Gibberlings, that forms part of The League. Special Skill: “Tricky Moves” temporarily increases the Agility of the warrior.

This is the archetype for The Kanians, that forms part of The League. Special Skill: “Unbreakable Armor” temporarily increases the armor of the warrior.

This is the archetype for The Orcs, that forms part of The Empire. Special Skill: “Deafening Shout” knocks down up to 5 enemies within a 10 yard radius.

This is the archetype for The Xadaganians, that forms part of The Empire. Special Skill: “Renewed Tenacity” temporarily increases the warrior’s resistance to magical spells.

Talents:[]

WarriorTalentTree


Range - 2 yards. Spell type - physical. Energy consumption - depends on the speed of weapon - 18 (6,7speed) - 42 (2,8speed) Cast time - instant. Cooldown - depends on the speed of weapon - 1,2 (6,7speed) - 2,9 (2,8speed) seconds.

A powerful attack, inflicting 1.8-3.1(depends on the stats and weapon) points of damage. There is 20, 25, 30%(1-3 lvl skill) chance that target will Bleed for 10 seconds. Bleeding enemy will lose 0.8(depends on the stats and weapon) health per two seconds.&nbsp&nbsp If target is knocked down, Powerfull Blow will inflict 150% times more damage.

Combat advantage +20%.

Range - 25, 30, 35 yards. Energy consumption - 20. Cast time - instant. Cooldown - 35, 30, 25 seconds.

Dash to the target and inflict 1.1-2.0 (depends on the stats and weapon) points of damage. Frightens target for 2 seconds.

Combat advantage +15%.

Range - 2 yards. Energy consumption - 12 (6,7speed) - 29 (2,8speed) Cast time - instant. Cooldown - 1,2 (6,7speed) - 2,9 (2,8speed) seconds.

An insidious attack inflicting 1.1-1.3 (depends on the stats and weapon) points of damage and causing Bleed effect. If target was already under Bleed effect, the Dissection effect will occure, inflicting 1.0 (depends on the stats and weapon) points damage every second for 6 seconds

Combat advantage -50%.

Range - melee. Energy consumption - 16. Cast time - instant. Cooldown - 2 seconds.

An additional attack, inflicting 1.1 - 1.7 points of damage. This skill can be used only after Powerfull Blow or Roundhouse.

Combat advantage +10%.

Range - 2 yards. Energy consumption - 20. Cast time - instant. Cooldown - 2 seconds.

A powerful attack, that inflicts 3.4-8.0 damage.&nbsp If target is knocked down or under Bleed effect, this attack will deal 150% of damage.

Combat advantage -60%.

Range - melee. Energy consumption - 25. Cast time - instant. Cooldown - 10 seconds.

A powerfull kick that inflicts 6.0-7.3 points of damage. 30% chance to knock down the enemy.

Combat advantage -15%.

Range - 5. Energy consumption - 28. Cast time - instant. Cooldown - 2 seconds.

A circular attack, that inflicts damage to all enemies in the half-circle in front of you. Every target that has been hit, will recieve 1.0-1.8 damage.There is 25% chance that warrior will gain 1 level of Agility.

Combat advantage +25%.

Range - melee. Energy consumption - 35. Cast time - instant.

A circular attack, dealing 12.6-15.6 damage to all enemies around the warrior. Warrior gain 1 level of Agility, but not more then 5. If Agility is already at level 5, every attacked target will be knocked down.

Tactical advantage -65%.

Range - melee. Energy consumption - 30. Cast time - instant. Cooldown - 5 seconds.

A strong shoulder push that inflicts 17.3-21.2 damage and knocks enemy down.

Combat advantage -40%.

Range - melee. Energy consumption - 32. Cast time - instant. Cooldown - 40 seconds.

A powerfull attack inflicting 2.9-3.9 points of damage. There is 25% chance that target will begin to Bleed. If used on knocked down enemy, chance for Bleed will be 50% and inflicted damage will be increased by 75%.

Combat advantage +25%.

Range - melee. Energy consumption - 24. Cast time - instant. Cooldown - 35 seconds.

A powerfull attack inflicting 3.9-4.8 points of damage with a 55% chance to be knocked down with 3 seconds stun effect. In addition, the duration of Bleeding and Splitting effects of the target is extended by 50%.

Combat advantage -55%.

Range - melee. Energy consumption - 25. Cast time - instant. Cooldown - 60 seconds.

An insidious attack inflicting 15.7-19.2 points of damage and disarming an enemy for 8 seconds.

Combat advantage -40%.

Range - melee. Energy consumption - 30. Cast time - instant. Cooldown - 5 seconds.

A circular attack, that inflicts damage to all enemies in the half-circle in front of you. Every target that has been hit, will recieve 0.9-1.7 damage. There is a 20% chance that targets will begin to Bleed. Character has a 25% chance to gain 1 level of Rage but no more than 5 lelvels.&nbsp Bleeding enemies recieve 1.5 times more damage and the chance of gaining rage is increased to 30%. If Warrior has 5 stacks of Rage,he deals 150% damage for ?? seconds.

Combat advantage +25%.

Range - melee. Energy consumption - 28. Cast time - instant. Cooldown - 2 seconds.

A warrior starts to spin around, inflicting 5.1-6.3 points of damage and causing Bleed effect to every enemy that has been hit. You gain 1 level of Rage (but not more then 5 levels). If you have Rage at level 5, inflicted damage will increase by 150%.

Combat advantage -65%.

Range - melee. Energy consumption - 25. Cast time - instant. Cooldown - 60 seconds.

An insidious attack inflicting 15.7-19.2 points of damage and silencing an enemy for 6 seconds.

Combat advantage -40%.

Range - melee. Energy consumption - 32. Cast time - instant. Cooldown - 2 seconds.

Series of five consecutive attacks inflicting 2.0-2.5 points of damage (each hit).

Combat advantage -60%.

External Links:[]

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